I’ve been working on a series of simple Nano touch games. Games are fun, there is no better way to rough out the edges of your development skills than to build a game…
There are so many levels to game development, from trying to think of creative ways to make the game interesting to simply solving “if-then-than-that” situations that arise when dealing with something complex.
Here is the link for the first round rough draft of Mothra: Keep in mind that this will ultimately be the second game.
http://www.darkriderdesign.com/STUFF/Mothra/page1.html
The sketches below are concepts for the game meant to be the prequel to the Moth flying. The potential animations at the end of having a FAT caterpillar/larva spinning a Cocoon and then emerging from it a beautiful moth could be so awesome, and it would have such an Eric Carl sort of feeling you can’t help but think of reading the “Very Hungary Caterpillar”